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On this page
  • Fields & Properties
  • Active Instance
  • Registration
  • Top Window
  • Selectables
  • Find Selectables
  • Find Initial
  • Selection
  • Select
  • Deselect
  • Locking
  • Unlocking
  • Moving
  1. Scripting API
  2. Input

Cross Input Support UGUI

Scripting with the CrossInputSupportUGUI class.

The CrossInputSupportUGUI class provides keyboard and controller navigation support for Inventool's UI when set up properly with the PlayerInput, SelectorUGUI and TargetSelectable components.

Fields & Properties

Name
Description
Type
Access

selector

The selector.

SelectorUGUI

public

input

The player input component.

PlayerInput

public

playerMap

The player input map name.

string

public

menuMap

The menu input map name.

string

public

top

The window currently over all others.

CrossInputSupportedWindowUGUI

public

selectables

A list of selectables of the top window.

List<TargetSelectable>

public

selection

The currently targeted selectable.

TargetSelectable

public

initialSelectable

The initial selectable.

TargetSelectable

public

windows

A list of all registered windows in the scene.

List<CrossInputSupportedWindowUGUI>

public

initialSelectablePosition

The placement of the initial selectable.

InitialSelectablePosition

public

scrollingSensitivity

The scrolling sensitivity used when locked on a scroller.

float

public

moveHeldCoroutine

A coroutine that handles move button holding.

Coroutine

private

lockedMoveAction

An action to execute when the selector is locked on a selectable.

Action

private

moveDirection

The current move direction.

Vector2

private

isLocked

If the selector is currently locked on the selected selectable.

bool

private

Active Instance

You can get the active CrossInputSupportUGUI instance with CrossInputSupportUGUI.Instance. Ensure there's an instance of it in your scene before using this field.

Registration

The CrossInputSupportUGUI class only works on registeredCrossInputSupportedWindowUGUI components. Use the Register method to register a CrossInputSupportedWindowUGUI.

CrossInputSupportUGUI.Instance.Register();

Use Unregister to have the opposite effect.

CrossInputSupportUGUI.Instance.Unregister();

Top Window

The window at the top of every other one will have navigation control. To update the top window, use the DetermineTop method.

CrossInputSupportUGUI.Instance.DetermineTop();

Selectables

Selectables are UI objects that can be selected by the CrossInputSupportUGUI component.

Find Selectables

To find all selectables of the top document, use the FindSelectables method. This will update the selectables field.

CrossInputSupportUGUI.Instance.FindSelectables();

Find Initial

The initial selectable is the first one selected when navigating as decided by the initialSelectablePosition field. Use the FindInitial method to get the initial selectable. this will update the initialSelectable field.

Selection

A Selectable is hovered when navigating with any move button. The hovered selectable will have the selector targeting it.

Select

To simulate a selection, use the Select method. If the selector is locked, this method will do nothing.

CrossInputSupportUGUI.Instance.Select(visualElement);

To select the initial selectable, use SelectInitial.

CrossInputSupportUGUI.Instance.SelectInitial();

Deselect

Use Deselect to stop hovering and hide the selector graphic.

CrossInputSupportUGUI.Instance.Deselect();

Alternatively, you can use AssessSelection, which will deselect the current selection if it's not enabled or selectable anymore.

CrossInputSupportUGUI.Instance.AssessSelection();

Locking

To lock on a selectable, when one is hovered, use the Lock method. When a selectable is locked on, navigation will be prevented.

CrossInputSupportUGUI.Instance.Lock();

Unlocking

The Unlock method will stop locking on to a selectable.

CrossInputSupportUGUI.Instance.Unlock();

Moving

Use the Move method to move the selector towards a direction.

CrossInputSupportUGUI.Instance.Move(Vector2.down);
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Last updated 2 months ago

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