Action Menu UGUI

Scripting with the InventoolActionMenuUGUI class.

The InventoolActionMenuUGUI class is a pop-up menu for custom actions.

Fields & Properties

Name
Description
Type
Access

canvas

The root canvas.

Canvas

public

content

The main content container.

RectTransform

public

optionPrefab

The action menu option prefab.

ActionMenuOptionPrefab

protected

optionContainer

The RectTransform that will contain all options.

RectTransform

protected

closeButton

The full-screen invisible close button.

Button

protected

canvasGroup

The canvas group component.

CanvasGroup

protected

loadedOptions

A list of loaded action menu options.

List<ActionMenuOptionUGUI>

protected

IsOpen

If the action menu is currently open.

bool

public

Active Instance

You can get the active InventoolActionMenuUGUI instance with InventoolActionMenuUGUI.Instance. Ensure there's an instance of it in your scene before using this field.

Opening

Opening the action menu requires a RectTransform target and a list of Action Menu Option.

InventoolActionMenuUGUI.Instance.Open(targetElement, myMenuOptions);

Closing

InventoolActionMenuUGUI.Instance.Close();

Customizations

The options displayed on the action menu are customizable through scripting.

Customize For Inventory Item Stacks

To customize the action menu options displayed when an item stack in the inventory is clicked, edit the ItemStack.actionMenuOptionsGetter field.

using Esper.Inventool.Items;
using Esper.Inventool.UI;
using System.Collections.Generic;
using UnityEngine;

public class ActionMenuCustomizer : MonoBehaviour
{
    public Sprite myIcon;

    private void Awake()
    {
        // Apply the customization on awake
        ItemStack.actionMenuOptionsGetter = MyActionMenuOptionsGetter;
    }

    /// <summary>
    /// Creates and returns the action menu options.
    /// </summary>
    /// <param name="itemStack">The item stack target to create the options for.</param>
    /// <returns>A list of action menu options.</returns>
    private List<ActionMenuOption> MyActionMenuOptionsGetter(ItemStack itemStack)
    {
        // Create a list that will contain the options
        var options = ItemStack.GetDefaultActionMenuOptions(itemStack);

        // Add an option
        var myOption = new ActionMenuOption()
        {
            // Set the button text (smallcaps is generally used for styling purposes)
            text = $"<smallcaps>My Option</smallcaps>",

            // Set the button color
            backgroundColor = new Color(0.3f, 0.3f, 0.3f),

            // Set its order in the menu (lower numbers appear at the top)
            sortingOrder = 0,

            // Create an on-click action
            action = () => Debug.Log("Do something"),
            
            // Display a small icon beside the text
            icon = myIcon
        };

        options.Add(myOption);

        return options;
    }
}

If you'd like a reference, you can find the original in the ItemStack.actionMenuOptionsGetter field in the ItemStack.cs script.

Customize For Equipment Slots

To customize the action menu options displayed when an equipment slot in the inventory is clicked, edit the EquipmentSlot.actionMenuOptionsGetter field.

using Esper.Inventool;
using Esper.Inventool.UI;
using System.Collections.Generic;
using UnityEngine;

public class ActionMenuCustomizer : MonoBehaviour
{
    private void Awake()
    {
        // Apply the customization on awake
        EquipmentSlot.actionMenuOptionsGetter = MyActionMenuOptionsGetter;
    }

    /// <summary>
    /// Creates and returns the action menu options.
    /// </summary>
    /// <param name="slot">The equipment slot target to create the options for.</param>
    /// <returns>A list of action menu options.</returns>
    private List<ActionMenuOption> MyActionMenuOptionsGetter(EquipmentSlot slot)
    {
        // Create a list that will contain the options
        var options = EquipmentSlot.GetDefaultActionMenuOptions(slot);

        // Add an option
        var myOption = new ActionMenuOption()
        {
            // Set the button text (smallcaps is generally used for styling purposes)
            text = $"<smallcaps>My Option</smallcaps>",

            // Set the button color
            backgroundColor = new Color(0.3f, 0.3f, 0.3f),

            // Set its order in the menu (lower numbers appear at the top)
            sortingOrder = 0,

            // Create an on-click action
            action = () => Debug.Log("Do something")
        };

        options.Add(myOption);

        return options;
    }
}

If you'd like a reference, you can find the original in the EquipmentSlot.actionMenuOptionsGetter field in the EquipmentSlot.cs script.

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