Sounds
How to play sounds for Inventool.
using Esper.Inventool.UI;
using UnityEngine;
using UnityEngine.UIElements;
public class SoundEventExample : MonoBehaviour
{
[SerializeField]
private AudioClip myAudioClip;
private void Start()
{
// Register the callback
// Use onUGUIButtonClicked for uGUI
Inventool.onButtonClicked.AddListener(OnButtonClicked);
}
/// <summary>
/// Plays a sound.
/// </summary>
/// <param name="button">The button that was clicked.</param>
private void OnButtonClicked(Button button)
{
// Play the audio clip
AudioSource.PlayClipAtPoint(myAudioClip, transform.position);
}
}Last updated