Boolean Node

⚙️ BooleanNode Class

A node that executes a custom boolean function.

Namespace: Esper.FeelSpeak.Graph Inherits from: Node Type: class


📦 Fields

Access
Field
Type
Description

public

target

UnityEngine.Object

The target object.

public

objectType

ObjectType

The target object type.

public

sceneTargetId

string

The generated ID used to find scene targets.

public

typeName

string

The name of the target type.

public

memberName

string

The name of the method, field, or property to invoke.

public

parameters

List<MethodParameter>

A list of parameters generated for the method.


🔍 Properties

Access
Property
Type
Description

public

HasTargetObject

bool

If a target object has been set.


🧰 Methods

Access
Method
Returns
Description

public

BooleanNode(int, Vector2)

-

Constructor that initializes the node with ID and position.

public

Execute()

bool

Executes the target boolean method, property or gets the target field. False is always the result if any issues were encountered.

private

TryGetBooleanValue(object, out bool)

bool

Attempts to get a boolean value from the target object.

private

UnwrapNullable(Type)

Type

Unwraps nullable type.

public

SetTargetObject(UnityEngine.Object)

void

Sets the target object. Only GameObject's and ScriptableObject's are supported.

public

SetTargetTypeName(string)

void

Sets the target type.

public

SetTargetMember(FieldInfo)

void

Sets the target member using field info.

public

SetTargetMember(PropertyInfo)

void

Sets the target member using property info.

public

SetTargetMember(MethodInfo)

void

Sets the target member using method info.

public

GetClassName()

string

Gets the class name from the typeName.

public

GetParamTypes()

Type[]

Gets the parameter types as an array.

public

RebuildParameters(MethodInfo)

void

Rebuilds the parameter list.

public

ConvertToParamType(Type)

MethodParameter.ParamType

Converts a type to a ParamType.

public

IsComplete()

bool

Checks if the node is complete and ready for execution.

public

CreateCopy()

BooleanNode

Creates a copy of this node.

public

InvokeEvent()

void

Invokes the boolean node triggered event.


🧩 Nested Enums

public enum ObjectType

The target object type.

Value
Description

GameObject

GameObject type.

ScriptableObject

ScriptableObject type.

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