A node that plays a sound.
Namespace: Esper.FeelSpeak.Graph Inherits from: Node Type: class
Esper.FeelSpeak.Graph
Node
class
public
sound
AudioClip
The sound to play.
SoundNode(int, Vector2)
-
Constructor that initializes the node with ID and position.
IsComplete()
bool
Checks if the node is complete and ready for execution.
CreateCopy()
SoundNode
Creates a copy of this node.
InvokeEvent()
void
Invokes the sound node triggered event.
Last updated 6 months ago