Delay Node
⚙️ DelayNode Class
A node that delays dialogue continuation.
Namespace:
Esper.FeelSpeak.GraphInherits from:NodeType:class
📦 Fields
Access
Field
Type
Description
public
delay
float
The delay.
public
hideDialogueBox
bool
If the dialogue box UI should be hidden while this delay is active.
🧰 Methods
Access
Method
Returns
Description
public
DelayNode(int, Vector2)
-
Constructor that initializes the node with ID and position.
public
IsComplete()
bool
Checks if the node is complete and ready for execution.
public
CreateCopy()
DelayNode
Creates a copy of this node.
public
InvokeEvent()
void
Invokes the delay node triggered event.
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