Delay Node

⚙️ DelayNode Class

A node that delays dialogue continuation.

Namespace: Esper.FeelSpeak.Graph Inherits from: Node Type: class


📦 Fields

Access
Field
Type
Description

public

delay

float

The delay.

public

hideDialogueBox

bool

If the dialogue box UI should be hidden while this delay is active.


🧰 Methods

Access
Method
Returns
Description

public

DelayNode(int, Vector2)

-

Constructor that initializes the node with ID and position.

public

IsComplete()

bool

Checks if the node is complete and ready for execution.

public

CreateCopy()

DelayNode

Creates a copy of this node.

public

InvokeEvent()

void

Invokes the delay node triggered event.

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