A node that delays dialogue continuation.
Namespace: Esper.FeelSpeak.Graph Inherits from: Node Type: class
Esper.FeelSpeak.Graph
Node
class
public
delay
float
The delay.
hideDialogueBox
bool
If the dialogue box UI should be hidden while this delay is active.
DelayNode(int, Vector2)
-
Constructor that initializes the node with ID and position.
IsComplete()
Checks if the node is complete and ready for execution.
CreateCopy()
DelayNode
Creates a copy of this node.
InvokeEvent()
void
Invokes the delay node triggered event.
Last updated 6 months ago