Node

🔗 Node Class

The base graph node.

Namespace: Esper.FeelSpeak.Graph Inherits from: GraphElement Type: abstract class


📦 Fields

Access
Field
Type
Description

public

id

int

The node ID.

public

position

Vector2

The position in the graph.

public

inputConnections

List<Connection>

A list of all input connections.

public

outputConnections

List<Connection>

A list of all output connections.


🔍 Properties

Access
Property
Type
Description

public

IsImmediateExecutionNode

bool

If this node type executes immediately during dialogue (SoundNode, ActionNode, or BooleanNode).


🧰 Methods

Access
Method
Returns
Description

public

Node(int, Vector2)

-

Constructor that initializes the node with ID and position.

public

ContainsText(string)

bool

Returns true if the node's text of any locale contains a given string (case-insensitive).

public abstract

IsComplete()

bool

Checks if the data is required to input in the node.

public abstract

InvokeEvent()

void

Invokes this node's global event.

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