Node
🔗 Node Class
The base graph node.
Namespace:
Esper.FeelSpeak.GraphInherits from:GraphElementType:abstract class
📦 Fields
public
id
int
The node ID.
public
position
Vector2
The position in the graph.
public
inputConnections
List<Connection>
A list of all input connections.
public
outputConnections
List<Connection>
A list of all output connections.
🔍 Properties
public
IsImmediateExecutionNode
bool
If this node type executes immediately during dialogue (SoundNode, ActionNode, or BooleanNode).
🧰 Methods
public
Node(int, Vector2)
-
Constructor that initializes the node with ID and position.
public
ContainsText(string)
bool
Returns true if the node's text of any locale contains a given string (case-insensitive).
public abstract
IsComplete()
bool
Checks if the data is required to input in the node.
public abstract
InvokeEvent()
void
Invokes this node's global event.
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