Settings

Set your preferences.

You can access this window from Window > Inventool > Settings.

This window allows you to configure your Inventool preferences. You can hover over each option to learn about what it does. Some options affect in-game behavior, so it's recommended to review each setting carefully to determine what works best for your project.

Properties

Debug

Name
Description

Mode

Controls the debug messages logged in the console.

Database

Name
Description

Database Type

The type of database to use. SQLite is generally recommended as it's more memory efficient. However, SQLite doesn't work on WebGL. Therefore, WebGL projects should use MDB. Note that there are small database scripting limitations when using MDB.

Name

The name of the database.

Validate

Resolves any inconsistencies between the project data and the database. Click this when you either manually import Inventool objects or when the database data does not reflect the state of the objects in your project due to a bug.

Localization

Name
Description

Enable Localization

If localization should be enabled.

Update Locales

Updates all Inventool objects to include newly added locales. Click this whenever you add a locale through Unity's localization package.

Items

Name
Description

Max Stack

The maximum amount of a single item stack.

Stack Multiplies Weight

If the item stack amount should count towards the total weight of the item stack.

Dataset

The item dataset reference. This is used by all items to allow custom item data fields to be available in the Object Manager window.

Default Prefab

The default item drop prefab spawned if a custom one for the item doesn't exist.

Spawn Mode

The spawn mode used to spawn each item drop. This value should reflect your game's dimensional type.

Timeout

The length of time before an item drop is removed from the game world.

Range

The range in which the item drop spawns in the game world relative to the player's position when the player drops an item.

Currencies

Name
Description

Strict Value Types

If the numeric value types should match when doing math with currencies.

Stats

Name
Description

Default Max Level

The default max level of items and characters.

Item Unique Stats Limit

A hard limit on the number of unique stats an item can have.

Exclude Level 1 From Scaling

If scaling should exclude the first level from the calculation.

Enchanting

Name
Description

Enchantment Limit Type

The enchantment limit type.

Global Limit

A hard limit on the number of times an item can be enchanted. This is used for all items if the enchantment limit type is set to Global.

UI

Name
Description

Delta Time

The delta time applied to relevant UI objects, such as the Object Viewer Block.

Default Placement Preview

The default prefab object used to display the placement preview.

Danger Zone

Name
Description

Reset All Item Datasets

All fields for all item datasets will be set to their default values. This cannot be undone.

Delete All Items

Deletes all items. This cannot be undone.

Delete All Currencies

Deletes all currency identities. This cannot be undone.

Delete All Recipes

Deletes all recipes. This cannot be undone.

Delete All Stats

Deletes all stat identities. This cannot be undone.

Delete All Attributes

Deletes all stat attributes. This cannot be undone.

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