Settings
Set your preferences.

You can access this window from Window > Inventool > Settings.
This window allows you to configure your Inventool preferences. You can hover over each option to learn about what it does. Some options affect in-game behavior, so it's recommended to review each setting carefully to determine what works best for your project.
Properties
Debug
Mode
Controls the debug messages logged in the console.
Database
Database Type
The type of database to use. SQLite is generally recommended as it's more memory efficient. However, SQLite doesn't work on WebGL. Therefore, WebGL projects should use MDB. Note that there are small database scripting limitations when using MDB.
Name
The name of the database.
Validate
Resolves any inconsistencies between the project data and the database. Click this when you either manually import Inventool objects or when the database data does not reflect the state of the objects in your project due to a bug.
Localization
Enable Localization
If localization should be enabled.
Update Locales
Updates all Inventool objects to include newly added locales. Click this whenever you add a locale through Unity's localization package.
Items
Max Stack
The maximum amount of a single item stack.
Stack Multiplies Weight
If the item stack amount should count towards the total weight of the item stack.
Dataset
The item dataset reference. This is used by all items to allow custom item data fields to be available in the Object Manager window.
Default Prefab
The default item drop prefab spawned if a custom one for the item doesn't exist.
Spawn Mode
The spawn mode used to spawn each item drop. This value should reflect your game's dimensional type.
Timeout
The length of time before an item drop is removed from the game world.
Range
The range in which the item drop spawns in the game world relative to the player's position when the player drops an item.
Currencies
Strict Value Types
If the numeric value types should match when doing math with currencies.
Stats
Default Max Level
The default max level of items and characters.
Item Unique Stats Limit
A hard limit on the number of unique stats an item can have.
Exclude Level 1 From Scaling
If scaling should exclude the first level from the calculation.
Enchanting
Enchantment Limit Type
The enchantment limit type.
Global Limit
A hard limit on the number of times an item can be enchanted. This is used for all items if the enchantment limit type is set to Global.
UI
Delta Time
The delta time applied to relevant UI objects, such as the Object Viewer Block.
Default Placement Preview
The default prefab object used to display the placement preview.
Danger Zone
Reset All Item Datasets
All fields for all item datasets will be set to their default values. This cannot be undone.
Delete All Items
Deletes all items. This cannot be undone.
Delete All Currencies
Deletes all currency identities. This cannot be undone.
Delete All Recipes
Deletes all recipes. This cannot be undone.
Delete All Stats
Deletes all stat identities. This cannot be undone.
Delete All Attributes
Deletes all stat attributes. This cannot be undone.
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