Loot Box

Contains a randomized or specific set of items and currencies.

A Loot Box is an object that you can use to set a randomized or specific set of rewards (items and currencies). These rewards can be obtained by either setting the loot box on an item through the Type settings, using it with an Item Spawner, or manually opening the loot box through code.

You can create a Loot Box asset from Assets > Create > Inventool > Items > Loot Box.

You have more control of this object through code! Visit the scripting section for more information.

Loot Boxchevron-right

Properties

For each list, you can add objects with the "Add" button and remove them with the "X" button on each instance.

Guaranteed Item Drops

A list of items that are guaranteed to drop when the loot box is opened.

Instance Properties

Name
Description

Amount

The exact item stack amount dropped.

Guaranteed Currency Drops

A list of currencies that are guaranteed to drop when the loot box is opened.

Instance Properties

Name
Description

Value

The exact currency value dropped.

Possible Item Drops

A list of items that may drop.

Name
Description

Min Dropped

The minimum number of items dropped (randomized).

Max Dropped

The maximum number of items dropped (randomized).

Instance Properties

Name
Description

Range

The range of the item stack amount (randomized from min to max).

Drop Rate

The rate in which the object will drop compared to the others. This is not a percentage out of 100, but greatly contributes to it.

Possible Currency Drops

A list of currencies that may drop.

Name
Description

Min Dropped

The minimum number of currencies dropped (randomized).

Max Dropped

The maximum number of currencies dropped (randomized).

Instance Properties

Name
Description

Min

The minimum possible value.

Max

The maximum possible value.

Drop Rate

The rate in which the object will drop compared to the others. This is not a percentage out of 100, but greatly contributes to it.

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