Items

Manage items.

An item is anything that the player is able to collect.

Properties

Display

Name
Description

Icons

A list of icons. More than 1 icon is useful when you need to use unique icons for different sections of your UI.

Backgrounds

A list of backgrounds. More than 1 background is useful when you need to use unique backgrounds for different sections of your UI.

Name

The display name of the object. Options for other locales is only available when localization is enabled.

Description

The description of the object. Options for other locales is only available when localization is enabled.

Size

The amount of space (slots) this item takes up in the inventory.

Type

Name
Description

Type

The type of the item.

Reward

The loot box reference used as reward provider. This reward can be provided to the player upon interacting with the item. Setting a loot box makes the item a Reward item.

Set Recipe

A button that allows you to set an recipe on click. Setting a recipe makes the item a Reward item.

Receive Immediately

If the reward and/or recipe should be received immediately without having to interact with the item.

Pricing

Name
Description

Currency (Buying)

The currency type used by the buying price.

Price (Buying)

The price of the item when purchasing from vendors.

Currency (Selling)

The currency type used by the selling price.

Price (Selling)

The price of the item when selling to vendors.

Dismantle Result

A list of items that are granted when the item is dismantled. Use the "Add" button to open the item selector. The "X" button on each item instance removes the item from the list.

Item Drop

Name
Description

Model

A 3D model prefab that represents the item. This is for 3D games only.

Scale

A value that scales the size of the model in the game world. This does not apply to sprites.

Override Drop Prefab

A prefab that overrides the default item drop that is spawned on drop.

Custom Fields

Custom fields are runtime editable data that is saved along with the item. Use the "Add Field" button to open a list of options you could add. Select the option you want—the properties for each field type are similar—the name of the field and its value.

Dataset

A dataset is used to assign custom static data to the item. It's good for referencing Unity objects such as the item prefab that should be applied to the player character.

See Dataset Setup to learn how to setup a dataset.

Misc

Name
Description

Override Max Stack

If this item should override the global max stack value.

Max Stack

The overriden max stack value for this item.

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