Items
Manage items.

An item is anything that the player is able to collect.
Properties
Display
Icons
A list of icons. More than 1 icon is useful when you need to use unique icons for different sections of your UI.
Backgrounds
A list of backgrounds. More than 1 background is useful when you need to use unique backgrounds for different sections of your UI.
Name
The display name of the object. Options for other locales is only available when localization is enabled.
Description
The description of the object. Options for other locales is only available when localization is enabled.
Size
The amount of space (slots) this item takes up in the inventory.
Type
Type
The type of the item.
Reward
The loot box reference used as reward provider. This reward can be provided to the player upon interacting with the item. Setting a loot box makes the item a Reward item.
Set Recipe
A button that allows you to set an recipe on click. Setting a recipe makes the item a Reward item.
Receive Immediately
If the reward and/or recipe should be received immediately without having to interact with the item.
Pricing
Currency (Buying)
The currency type used by the buying price.
Price (Buying)
The price of the item when purchasing from vendors.
Currency (Selling)
The currency type used by the selling price.
Price (Selling)
The price of the item when selling to vendors.
Dismantle Result
A list of items that are granted when the item is dismantled. Use the "Add" button to open the item selector. The "X" button on each item instance removes the item from the list.
Item Drop
Model
A 3D model prefab that represents the item. This is for 3D games only.
Scale
A value that scales the size of the model in the game world. This does not apply to sprites.
Override Drop Prefab
A prefab that overrides the default item drop that is spawned on drop.
Custom Fields
Custom fields are runtime editable data that is saved along with the item. Use the "Add Field" button to open a list of options you could add. Select the option you want—the properties for each field type are similar—the name of the field and its value.
Dataset
A dataset is used to assign custom static data to the item. It's good for referencing Unity objects such as the item prefab that should be applied to the player character.
See Dataset Setup to learn how to setup a dataset.
Misc
Override Max Stack
If this item should override the global max stack value.
Max Stack
The overriden max stack value for this item.
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