Item Types

Manage item types.

Item types can be assigned to Items to define shared rules and behaviors.

Properties

Display

Name
Description

Icons

A list of icons. More than 1 icon is useful when you need to use unique icons for different sections of your UI.

Name

The display name of the object. Options for other locales is only available when localization is enabled.

Description

The description of the object. Options for other locales is only available when localization is enabled.

Sorting Order

The order in which the object will appear in the UI (usually only relevant for a Filter Block). Lower values will appear first.

Parent

Setting a parent item type makes the item type part of a hierarchy under that parent. For example, if you have a type called Weapon, a type called Sword can be assigned as its child. This is useful for filtering: when a Weapon filter is applied, items of type Sword will also be included because they inherit from the parent type.

Use the "Set Parent" button to set a parent item type. Parent types cannot have a parent themselves.

Behaviour

Name
Description

Enchantment Mode

The enchantment mode for this item type. This determines whether the item can be used to enchant other items, or whether it can be enchanted itself.

Equippable

If items of this type should support equipping.

Consumable

If items of this type can be consumed.

Stackable

If stacking is possible for items of this type.

Droppable

If the player can manually drop items of this type.

Sellable

If items of this type can be sold in shops.

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