Item Types
Manage item types.

Item types can be assigned to Items to define shared rules and behaviors.
Properties
Display
Icons
A list of icons. More than 1 icon is useful when you need to use unique icons for different sections of your UI.
Name
The display name of the object. Options for other locales is only available when localization is enabled.
Description
The description of the object. Options for other locales is only available when localization is enabled.
Sorting Order
The order in which the object will appear in the UI (usually only relevant for a Filter Block). Lower values will appear first.
Parent
Setting a parent item type makes the item type part of a hierarchy under that parent. For example, if you have a type called Weapon, a type called Sword can be assigned as its child. This is useful for filtering: when a Weapon filter is applied, items of type Sword will also be included because they inherit from the parent type.
Use the "Set Parent" button to set a parent item type. Parent types cannot have a parent themselves.
Behaviour
Enchantment Mode
The enchantment mode for this item type. This determines whether the item can be used to enchant other items, or whether it can be enchanted itself.
Equippable
If items of this type should support equipping.
Consumable
If items of this type can be consumed.
Stackable
If stacking is possible for items of this type.
Droppable
If the player can manually drop items of this type.
Sellable
If items of this type can be sold in shops.
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