Inventool Utility

🛠️ InventoolUtility Class

Inventool's useful utility functions.

Namespace: Esper.Inventool

Access: public static

Type: class


🧰 Methods

Access
Method
Returns
Description

public static

GetCraftingCode(List<ItemStack> combineItems)

string

Generates a crafting code from a list of item stacks.

public static

GetCraftingCode(ItemStack[] combineItems)

string

Generates a crafting code from a list of item stacks.

public static

GenerateCraftingCode(params ItemStack[] combineItems)

string

Generates a crafting code from a list of item stacks.

public static

GetCurrencyOfIdentity(List<Currency> currencies, CurrencyIdentity identity)

Currency

Returns the currency of a particular identity from a list of currencies. Returns the currency of the identity or default if it doesn't exist.

public static

GetCurrencyOfIdentity(Currency[] currencies, CurrencyIdentity identity)

Currency

Returns the currency of a particular identity from a list of currencies. Returns the currency of the identity or default if it doesn't exist.

public static

GetMousePositionUGUI()

Vector2

Gets the mouse position.

public static

ForceInsideView(VisualElement element)

void

Forces a visual element inside the game viewport if it's somewhat outside of it.

public static

DropItemConfirmation(ItemStack itemStack)

void

Convenience method for dropping items with a confirmation. The item will be dropped from the vault that it's in. If the item is not inside a vault, nothing will happen. Supports both UIT and uGUI.

public static

IsElementInside(VisualElement element, VisualElement other)

bool

Checks if a visual element is inside another. Returns true if the visual element is inside the other. Otherwise, false.

public static

ToTexture2D(RenderTexture render)

Texture2D

Converts a RenderTexture to a Texture2D.

public static

GetRandomPositionWithinRange(Vector3 target, Vector3 low, Vector3 high)

Vector3

Gets a random position within a range.

public static

IsFocusable(UIDocument document)

bool

Checks if the document is currently focusable. Returns true if the document is focusable. Otherwise, false.

public static

IsFocusable(VisualElement element)

bool

Checks if a VisualElement is currently focusable. Returns true if the element is focusable. Otherwise, false.

public static

IsFocusable(Selectable selectable)

bool

Checks if a selectable is currently focusable. Returns true if the selectable is focusable. Otherwise, false.

public static

IsVisibleInHierarchy(VisualElement element)

bool

Checks if a VisualElement is visible in its hierarchy. Returns true if the element is visible. Otherwise, false.

public static

IsPointInside(RectTransform rectTransform, Vector2 point, Canvas canvas)

bool

Checks if a point in screen space is inside a RectTransform. Returns true if the point is inside the RectTransform. Otherwise, false.

public static

ForceInsideView(RectTransform rectTransform, Canvas canvas)

void

Forces a RectTransform inside the screen.

public static

AddToDragArea(VisualElement element)

void

Adds an element to the drag area.

public static

AddToDragArea(RectTransform rectTransform)

void

Adds a RectTransform to the drag area.

public static

RemoveFromDragArea(VisualElement element)

void

Removes an element from the drag area.

public static

RemoveFromDragArea(RectTransform rectTransform)

void

Removes a RectTransform from the drag area.

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