Storage Keeper
🛠️ StorageKeeper Class
Provides item storage functionality to a GameObject.
Namespace:
Esper.Inventool.Storing
Access:
public
Type:
class
Inherits:
MonoBehaviour
📦 Fields
public
storage
Storage
The storage instance managed by this keeper.
private
inRangeIndicator
GameObject
Object enabled when the player is in range of the storage keeper.
public
interactionAction
Action
The action invoked when Interact()
is called.
public static
activeStorageKeeper
StorageKeeper
The storage keeper the player is currently in range of, or null
if none.
🧰 Methods
protected virtual
Awake()
void
Initializes the keeper, sets interactionAction = OpenWindow
, and loads storage.
private
OnDestroy()
void
Clears storage when the object is destroyed.
private
OnApplicationQuit()
void
Clears storage when the application quits.
public
OpenWindow()
void
Opens the storage window using available UI implementation.
public
Interact()
void
Invokes the assigned interactionAction
.
private
OnTriggerEnter(Collider other)
void
Activates indicator and sets activeStorageKeeper
when player enters range.
private
OnTriggerEnter2D(Collider2D collision)
void
Same as above, for 2D colliders.
private
OnTriggerExit(Collider other)
void
Deactivates indicator, clears activeStorageKeeper
, and closes/exits UI.
private
OnTriggerExit2D(Collider2D collision)
void
Same as above, for 2D colliders.
Active Storage Keeper
You can get the storage keeper the player is currently in range of with the Storage.activeStorageKeeper
field. This will be null if the player is not in range of a storage keeper.
Interact
You can interact with the storage keeper with the Interact
method. By default, the interact method invokes the interactionAction
method which is set to the OpenInventoolWindow
method.
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