Player Web Link
π PlayerWebLink Class
Links a web to a GameObject.
Namespace:
Esper.SkillWeb
Inherits from:MonoBehaviour
Type:class
π¦ Fields
public
webName
string
The name of the web to link with.
public
linkAutomatically
bool
If the component should automatically link to the web. Automatic linking requires a Web to be loaded by a web view component. Disable this if you'd like to handle linking yourself.
public
linkedWeb
Web
The linked web. This will be null if there was no link made.
public
obtainedSkills
List<SkillNode>
A list of obtained skills. This is updated automatically as long as there is a link set.
public
onUnlinked
UnityEvent
A callback for when the PlayerWebLink becomes unlinked.
public
onLinked
UnityEvent
A callback for when the PlayerWebLink is linked.
π Properties
public
IsLinked
bool
If linked with a web.
π§° Methods
protected
AddToObtainedSkills(SkillNode)
void
Adds a skill to the list of obtained skills. The skill is only added if the web of the skill matches.
protected
RemoveFromObtainedSkills(SkillNode)
void
Removes a skill to the list of obtained skills. The skill is only added if the web of the skill matches.
public
UpdateLinkStatus()
void
Updates the link status. If a web view is found in the scene with a matching web name, a link to it will be set. Otherwise, there will be no link.
public
Link()
void
Tries to link with a web using the webName field. No link will be made if the relevant web view component is not found.
public
Link(Web)
void
Links with a web. This may change the webName field.
public
Unlink()
void
Unlinks from a web.
public
GetAllObtainedSkills()
List<SkillNode>
Gets the list of obtained skills. This requires a link.
public
GetSkillNodes(int)
List<SkillNode>
Gets skill nodes by their skill ID. A list is returned because multiple instances of the same skill are allowed in a web. This requires a link.
public
GetSkillNodes(string)
List<SkillNode>
Gets skill nodes by their name. A list is returned because multiple instances of the same skill are allowed in a web. This requires a link.
public
GetSkillNode(int)
SkillNode
Gets the first skill node by skill ID. This requires a link.
public
GetSkillNode(string)
SkillNode
Gets the first skill node by name. This requires a link.
public
IsObtained(int)
bool
Checks if a skill with the specific skill ID is obtained. This requires a link.
public
IsObtained(string)
bool
Checks if a skill with the specific skill name is obtained. This requires a link.
public
AutoLinkCoroutine()
IEnumerator
A coroutine that runs indefinitely until a link is made.
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