Skill Node UGUI

🎯 SkillNodeUGUI Class

A uGUI object that represents a SkillNode.

Namespace: Esper.SkillWeb.UI.UGUI Inherits from: MonoBehaviour Implements: ISkillNodeUI, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler Type: class


πŸ“¦ Fields

Access
Field
Type
Description

public

skillNode

SkillNode

The skill node.

public

webView

WebViewUGUI

The web view reference.

public

rectTransform

RectTransform

The RectTransform component.

public

iconImage

Image

The image component that displays the skill icon.

public

levelText

TextMeshProUGUI

The text component that displays the level text.

public

hasPointerHover

bool

If the pointer is hovering this node.

protected

pointerUpgradeButton

PointerEventData.InputButton

The pointer upgrade button.

protected

pointerDowngradeButton

PointerEventData.InputButton

The pointer downgrade button.


πŸ” Properties

Access
Property
Type
Description

public static

onStateChanged

UnityEvent<SkillNodeUGUI>

A callback for when any skill node's state is changed. This accepts 1 argument: the affected skill node (SkillNodeUGUI).

public static

onUpgrade

UnityEvent<SkillNodeUGUI>

A callback for when any skill node is upgraded. This accepts 1 argument: the affected skill node (SkillNodeUGUI).

public static

onDowngrade

UnityEvent<SkillNodeUGUI>

A callback for when any skill node is downgraded. This accepts 1 argument: the affected skill node (SkillNodeUGUI).

public static

onPointerEnter

UnityEvent<SkillNodeUGUI>

A callback for when any skill node is hovered. This accepts 1 argument: the affected skill node (SkillNodeUGUI).

public static

onPointerExit

UnityEvent<SkillNodeUGUI>

A callback for when any skill node stops being hovered. This accepts 1 argument: the affected skill node (SkillNodeUGUI).


🧰 Methods

Access
Method
Returns
Description

public

SetSkill(SkillNode, WebViewUGUI)

void

Sets the skill node that this object represents.

public

ResetLevel()

void

Resets the skill level to 0.

public

Refresh()

void

Refreshes this UI object.

public

GetConnections(hasObtainedSkillOnly)

List<ConnectionUGUI>

Creates a list of all connections of this skill node.

public virtual

TryUpgrade()

bool

Increases the level by 1 if possible. The skill must be unlocked and the level cannot be higher than the max level.

public virtual

TryDowngrade()

bool

Decreases the level by 1 if possible. The level cannot be lower than 0.

public

ReloadUI()

void

Refreshes the skill UI and the UI for each connection.

public

HighlightPaths()

void

Highlights direct connections to this node if the other node in the connection is obtained or doesn't exist.

public

UnhighlightPaths()

void

Unhighlights direct connections to this node.

public

OnPointerEnter(PointerEventData)

void

Handles pointer enter events.

public

OnPointerExit(PointerEventData)

void

Handles pointer exit events.

public

OnPointerClick(PointerEventData)

void

Handles pointer click events.

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