Hovercard UGUI

πŸƒ HovercardUGUI Class

A pop-up UI object that displays skill information.

Namespace: Esper.SkillWeb.UI.UGUI Inherits from: MonoBehaviour Type: abstract class


πŸ“¦ Fields

Access
Field
Type
Description

public

appearanceDelay

float

The length of time the user must hover over a skill for the details to display.

protected

content

RectTransform

The content container.

protected

canvas

Canvas

The canvas component.

protected

animator

Animator

The animator component.

protected

videoPlayer

VideoPlayer

The object that runs a video.

protected

openAnimLength

float

The length of the opening animation.

protected

closeAnimLength

float

The length of the closing animation.

protected

openAction

Action

The open action.

protected

transitionState

TransitionState

The current transition state.


πŸ” Properties

Access
Property
Type
Description

public

Target

SkillNodeUGUI

The SkillNodeUGUI currently being targeted.

public

IsOpen

bool

If the hover details is currently open.

public static

Instance

HovercardUGUI

The active instance.


🧰 Methods

Access
Method
Returns
Description

protected virtual

Awake()

void

Initializes the hovercard as a singleton.

public virtual

Refresh()

void

Refreshes the content.

public

UpdatePosition()

void

Updates the hovercard position.

protected

PrepareVideo(VideoClip)

IEnumerator

Prepares the video and plays it after it is prepared.

protected

OpenCoroutine()

IEnumerator

Sets the content position on the target and forces the content inside the game viewport if it's somewhat outside of it.

protected virtual

Resize()

void

Resizes the window based on its content.

protected

OpenWithDelay()

IEnumerator

Opens the hover details after a delay.

public virtual

Open(SkillNodeUGUI)

bool

Opens the hovercard.

protected virtual

CalculateSize()

Vector2

Calculates the size.

public virtual

Open(RectTransform)

void

Opens the item details.

public virtual

Close()

void

Closes the hover details.

protected

OpenOnCloseIfStillHovering()

IEnumerator

Opens the hovercard if the user is still hovering a skill.

public

Opened()

void

Sets the transition state as opened.

public

Closed()

void

Sets the transition state as closed.


🧩 Nested Enums

protected enum TransitionState

The transition state of the hover details.

Value
Description

Opened

Opened

Opening

Opening

Closed

Closed

Closing

Closing

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