Web Generation Settings

⚙️ WebGenerationSettings Struct

Settings used to generate Webs at runtime.

Namespace: Esper.SkillWeb.Procedural Type: struct


📦 Fields

Access
Field
Type
Description

public

skillGroups

List<SkillGroup>

Skill node groups to generate.

public

connectionAlgorithm

ConnectionAlgorithm

The connection algorithm to use.

public

possibleStartingSkillSizes

List<Skill.Size>

The skill sizes that are possible of being a starting skill.

public

skillTags

List<string>

Only the skills with a tag in this list will be included. Leave this empty if all tags should be allowed.

public

minPreferredFocusPointDistance

float

The minimum distance away a focus point should be from all other skills. This is not a strict min. A focus point is a randomized center of a skill group.

public

maxPreferredFocusPointDistance

float

The maximum distance away a focus point should be from all other nodes. This is not a strict max. A focus point is a randomized center of a skill group.

public

minStartingSkills

int

The min number of skills that aren't connection dependant.

public

maxStartingSkills

int

The max number of skills that aren't connection dependant.

public

maxPossibleConnectionsPerSkill

int

The max number of connections each skill can have.

public

connectionToTinyStyleIndex

int

The connection style index for a connection that connects to a tiny skill.

public

connectionToSmallStyleIndex

int

The connection style index for a connection that connects to a small skill.

public

connectionToMediumStyleIndex

int

The connection style index for a connection that connects to a medium skill.

public

connectionToLargeStyleIndex

int

The connection style index for a connection that connects to a large skill.

public

connectionToGiantStyleIndex

int

The connection style index for a connection that connects to a giant skill.

public

centerPoint

Vector2

The center point of the nodes.


🧩 Nested Structs

public struct SkillGroup

Represents a group of nodes to generate.

Access
Field
Type
Description

public

count

int

The total number of skill nodes to generate.

public

filter

Func<Skill, bool>

A function used by the randomization algorithm to filter out unwanted skills. If this is null, any skill can be selected.

public

minPreferredDistance

float

The minimum distance away a each skill in this group should be from all other skills. This is not a strict min.

public

maxPreferredDistance

float

The maximum distance away a each skill in this group should be from all other skills. This is not a strict max.

public

uniqueNodes

bool

If duplicate skills should be disallowed for this skill group. Setting this to true may result in the count value being disregarded if no possible unique skills remain.

public

positionSearch

PositionSearch

The position search algorithm settings.


public struct PositionSearch

The position search algorithm settings.

Access
Field
Type
Description

public

angleStep

float

Base angular step in degrees for spiral iterations.

public

spiralGrowth

float

Base growth factor for spiral radius.

public

angleStepRange

Vector2

Minimum and maximum bounds for randomized angle step.

public

spiralGrowthRange

Vector2

Minimum and maximum bounds for randomized spiral growth.

public

randomize

bool

Whether to randomize angle step and spiral growth within defined ranges.

Access
Property
Type
Description

public static

Default

PositionSearch

Returns a default configuration.

Access
Method
Returns
Description

public

GetAngleStep()

float

Gets an actual angle step (randomized if enabled).

public

GetSpiralGrowth()

float

Gets an actual spiral growth value (randomized if enabled).


🧩 Nested Enums

public enum ConnectionAlgorithm

Web generation connection algorithm types.

Value
Description

SmallToLarge

Generally starts from the smaller skills and connects to larger ones.

LargeToSmall

Generally starts from the largest skills and connects to smaller ones.

Random

Randomly connects skills.

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