Web View UGUI

🕸️ WebViewUGUI Class

A UI element with panning and zooming capabilities for viewing a skill web, supporting skill node interaction and visualization.

Namespace: Esper.SkillWeb.UI.UGUI Inherits from: RuntimeWebViewer, implements: IScrollHandler, IBeginDragHandler, IDragHandler


📦 Fields

Access
Field
Type
Description

public

enableTesting

bool

Enables test mode (grants skill points on load).

public

startingSkillPoints

int

Skill points used when testing is enabled.

public

content

RectTransform

Root container of the view.

public

graphContent

RectTransform

UI that is panned and zoomed.

public

bounds

RectTransform

Bounds of the skill web.

public

clampInsideScreen

bool

If true, automatic bounds will use the screen size as the bounds. Otherwise, the size of the content will be used.

public

loadedSkillNodes

Dictionary<int, SkillNodeUGUI>

Skill node instances currently in the view.

public

loadedConnections

Dictionary<Connection, ConnectionUGUI>

Active connection instances.

public

targetScale

Vector3

Target zoom level. (NonSerialized)

public

targetPosition

Vector2

Target panning position. (NonSerialized)

public

move

Vector2

Constant movement vector. (NonSerialized)

public

zoomDelta

float

Constant zoom strength. (NonSerialized)

public

IsOpen

bool

Whether the view is currently visible.

public static

Active

WebViewUGUI

The currently active instance.

public static

Instance

WebViewUGUI

(Obsolete) Use Active instead.


🧾 Properties

Access
Property
Type
Description

public

IsOpen

bool

Returns true if the content is active.

public static

Active

WebViewUGUI

Gets the current active view.

public static

Instance

WebViewUGUI

(Obsolete) Use Active instead.


🧰 Methods

Access
Method
Returns
Description

public static

Find(string webName, bool log = true)

WebViewUGUI

Finds a view with a specific web name.

public

SetActive()

void

Sets this view as active and syncs the selector.

public virtual

Open()

void

Shows the view.

public virtual

Close()

void

Hides the view and selector.

public virtual

Toggle()

void

Toggles open/close state.

public

Unload()

void

Clears all UI and resets scale/position.

public

Load(WebGraph webGraph)

void

Loads a web from a graph definition.

public

Load(Web web)

void

Loads a web directly.

public

Load()

void

Loads current assigned web.

public

ResetAllSkills()

void

Resets all skills in the web.

public

CreateVisualConnectionLine(Vector2 position, int nodeID, int prefabIndex = 0)

void

Creates a dummy connection to a node.

public

CreateVisualConnectionLine(Vector2 position, SkillNodeUGUI node, int prefabIndex = 0)

void

Creates a dummy connection to a node.

public

Focus(SkillNodeUGUI node)

void

Focuses the camera on a specific skill node.

public

RemoveFocus()

void

Clears current focus from selector.

public

ResetView()

void

Resets the graph to starting scale and position.

public

Move(Vector2 dir)

void

Pans the graph in a direction.

public

Snap(SkillNodeUGUI node)

void

Instantly snaps to the given node.

public

UpgradeFocused()

void

Attempts to upgrade the currently focused node.

public

DowngradeFocused()

void

Attempts to downgrade the currently focused node.

public

Focus(Vector2 dir)

void

Focuses the next closest node in a direction.

public

SetConstantZoom(float zoomStrength)

void

Applies continuous zoom.

public

Zoom(Vector2 position, float scrollDelta, bool normalize = true)

void

Zooms the graph towards a screen position.

public

OnScroll(PointerEventData eventData)

void

Handles scroll-based zooming.

public

OnBeginDrag(PointerEventData eventData)

void

Starts panning.

public

OnDrag(PointerEventData eventData)

void

Updat

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