Choice
🔀 Choice Struct
Represents a dialogue choice.
Namespace:
Esper.FeelSpeak.Graph.DataType:struct
📦 Fields
Access
Field
Type
Description
public
name
string
The name of the choice. Ideally, this should be unique.
public
text
string
The choice text that the player will see. This is used only if localization is disabled.
public
index
int
The index of this choice.
public
localizedTexts
List<LocaleString>
A list of localized texts for each locale. This is used if localization is enabled.
🧰 Methods
Access
Method
Returns
Description
public
GetText()
string
Gets the choice text of a specific locale or the unlocalized text if localization is disabled.
public
GetInterpolatedText()
string
Gets the choice text with object tag interpolation applied.
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