Represents a dialogue choice.
Namespace: Esper.FeelSpeak.Graph.Data Type: struct
Esper.FeelSpeak.Graph.Data
struct
public
name
string
The name of the choice. Ideally, this should be unique.
text
The choice text that the player will see. This is used only if localization is disabled.
index
int
The index of this choice.
localizedTexts
List<LocaleString>
A list of localized texts for each locale. This is used if localization is enabled.
GetText()
Gets the choice text of a specific locale or the unlocalized text if localization is disabled.
GetInterpolatedText()
Gets the choice text with object tag interpolation applied.
Last updated 6 months ago