Dialogue Info
💬 DialogueInfo Class
Processed dialogue info for pre-processed custom text tags.
Namespace:
Esper.FeelSpeak.Graph.DataType:class
📦 Fields
public
data
List<CharacterData>
All text data.
public
text
string
The processed text.
private
customTags
HashSet<string>
Custom text tags.
private
regex
Regex
Tag regex.
🧰 Methods
public
DialogueInfo(string input)
-
Constructor.
public static
RemoveCustomTags(string input)
string
Removes custom tags.
public
ProcessText(string input)
void
Processes the text.
🧩 Nested Classes
public class CharacterData
Data of a single text character.
public
character
char
The text character.
public
sourceIndex
int
The source index.
public
visibleIndex
int
The visible index after processing.
public
speed
float
The speed at this index.
public
pause
float
The pause length at this index.
public
instant
bool
If this character should be displayed instantly.
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