Item Spawner
🎁 ItemSpawner Class
Gives item drop functionality to any GameObject
.
Namespace:
Esper.Inventool.Items
Access:public
Type:class
Inherits:MonoBehaviour
📦 Fields
public
spawnMethod
SpawnMethod
The spawn method type.
public
spawnTarget
SpawnTarget
The target object type used to spawn items.
public
afterSpawn
AfterSpawn
What to do when items are spawned.
public
itemStack
ItemStack
The item stack to spawn. Used when spawn target is set to Single.
public
itemPouch
ItemPouch
The item pouch used to spawn items. Used when spawn target is set to Pouch.
public
lootBox
LootBox
The loot box used to spawn items. Used when spawn target is set to LootBox.
public
collisionTarget
GameObject
The collision target used when the spawn method is set to any collision type.
public
spawnRange
float
The item drop spawn range.
public
spawnDelay
float
The length of time passed before the item(s) are spawned.
public
useTimeout
bool
If timeout should be enabled for dropped items.
public
canSpawn
bool
If spawning should be possible. Automatically set to false after spawn if afterSpawn
is set to Disable.
🧰 Methods
public
Spawn()
void
Spawns items based on the set properties. The spawn delay will be applied.
🧩 Nested Types
public enum SpawnTarget
public enum SpawnTarget
Defines the target object type that the ItemSpawner
uses to spawn items.
Single
Spawn a single item.
Pouch
Spawn all items from an item pouch.
LootBox
Spawn a random number of random items, as defined in a loot box.
public enum SpawnMethod
public enum SpawnMethod
Defines when the ItemSpawner
will spawn items.
OnDisable
Spawn items when the object is disabled.
OnEnable
Spawn items when the object is enabled.
OnDestroy
Spawn items when the object is destroyed.
OnCollisionEnter
Spawn items when a specific target collides with the object.
OnTriggerEnter
Spawn items when a specific target collides with the object (trigger).
OnCollisionExit
Spawn items when a specific target exits collision with the object.
OnTriggerExit
Spawn items when a specific target exits trigger collision with the object.
OnCall
Spawn items when the Spawn
method is manually called.
public enum AfterSpawn
public enum AfterSpawn
Defines what should happen after Spawn()
is called.
DoNothing
Do nothing.
Disable
Disable the component.
DisableGameObject
Disable the GameObject
.
DestroyGameObject
Destroy the GameObject
.
Spawn
Use the Spawn
method to spawn item drops based on the set fields.
myItemSpawner.Spawn();
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