Item Type

🏷️ ItemType Class

A type of item. Item types are used to set commonalities of a group of items and are also useful for filtering items in the inventory.

Namespace: Esper.Inventool.Items Access: public Type: class Inherits: InventoolObject


📦 Fields

Access
Field
Type
Description

public

displayName

string

The display name of this type shown in‑game.

public

localizedDisplayNameKey

string

The key of the localized display name string.

public

icon

Sprite

The item type icon displayed in the inventory filter list.

public

iconColorTint

Color

The color tint of the icon.

public

parent

ItemType

The parent item type. null if not a subtype.

public

enchantmentMode

EnchantmentMode

The enchantment mode of this item type.

public

sortingOrder

int

The order in which this type appears in the inventory filter list. Lower values appear first.

public

equippable

bool

If this item type supports equipping.

public

consumable

bool

If this item type supports consuming.

public

stackable

bool

If stacking is possible for items of this type.

public

droppable

bool

If the player can manually drop items of this type.

public

sellable

bool

If items of this type can be sold in marketplaces.


🔍 Properties

Access
Property
Type
Description

public

IsSubtype

bool

If this type is a subtype of another.

public

IsEnchantable

bool

If items of this type can be enchanted.

public

IsEnchanter

bool

If items of this type can be used for enchanting.


🧰 Methods

Access
Method
Returns
Description

public

GetLocalizedDisplayName()

string

Gets the localized display name string.

public static

Create(ItemType parent)

ItemType

Creates a new instance of an item type (editor only).

public

UpdateAssetName() (Editor only)

void

Updates the name of the asset.

public static

GetFullPath(ItemType itemType) (Editor only)

string

Gets the full path of an item type.


🧩 Nested Types

public enum EnchantmentMode

Defines the enchantment behavior of an item type.

Name
Description

None

Items of this type cannot be enchanted or used for enchanting.

Enchantable

Items of this type can be enchanted.

Enchanter

Items of this type can be used for enchanting.

Both

Items of this type can be enchanted and used for enchanting.

Creating Item Types

It's not at all recommended to create item types at runtime, but it is possible. Item types are scriptable objects which cannot be created as assets at runtime for later use. You would need to load your generated item types on your own.

ItemType myItemType = ScriptableObject.CreateInstance<ItemType>();

Item type IDs must be unique. When creating item types from the Item Type Manager, unique IDs are set automatically. However, this is not done when creating item types at runtime. You'd need to create your own method of ensuring IDs of generated item types are unique.

Getting Item Types

Single Item Type

You can get item types by their name or ID with the GetItemType method.

ItemType myItemType = Inventool.GetItemType("My Item Type Name");

Get All Item Types

var itemTypes = Inventool.GetAllItemTypes();

Get All Parent Item Types

var itemTypes = Inventool.GetAllParentItemTypes();

Get All Sub Item Types

var itemTypes = Inventool.GetAllSubItemTypes();

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