Draggable Window Block

A draggable window.

The Draggable Window Block simply defines what game object should be considered a window.

You can add the default design to your scene by right-clicking in the hierarchy and navigating to Inventool > Blocks > Draggable Window Block.

Check out its scripting section to learn about its full potential.

Draggable Window Blockchevron-right

Properties

Name
Description

Drag Button

The pointer button used to apply the drag input.

Content

The object that contains all content.

Close On Cache

If the window should be closed on cache (usually on awake).

Blocks To Refresh

A list of blocks that should refresh along with the window.

On Open

A callback for when this window is opened.

On Close

A callback for when this window is closed.

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