Tab Block
Defines a tab.

Giving the Tab Block component to a game object makes it a tab. The root of the tab must be a Window Block or Draggable Window Block. Ensure all objects that should be a part of the tab are a child of it (excluding the tab button).
You can add the default design to your scene by right-clicking in the hierarchy and navigating to Inventool > Blocks > Windows > Tab Block.
Check out its scripting section to learn about its full potential.
Tab BlockHow To Use?

Generally, a tab is activated when its associated button is clicked. To set this up, create a button and add an event that calls the Open Tab method on the Window Block, passing in the corresponding Tab Block component as the parameter.
Last updated