Window Block

A window.

The Window Block simply defines what game object should be considered a window.

You can add the default design to your scene by right-clicking in the hierarchy and navigating to Inventool > Blocks > Windows > Window Block.

Check out its scripting section to learn about its full potential.

Window Blockchevron-right

Properties

Name
Description

Content

The object that contains all content.

Close On Cache

If the window should be closed on cache (usually on awake).

Blocks To Refresh

A list of blocks that should refresh along with the window.

On Open

A callback for when this window is opened.

On Close

A callback for when this window is closed.

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