A window.
The Window Block simply defines what game object should be considered a window.
You can add the default design to your scene by right-clicking in the hierarchy and navigating to Inventool > Blocks > Windows > Window Block.
Check out its scripting section to learn about its full potential.
Content
The object that contains all content.
Close On Cache
If the window should be closed on cache (usually on awake).
Blocks To Refresh
A list of blocks that should refresh along with the window.
On Open
A callback for when this window is opened.
On Close
A callback for when this window is closed.
Last updated 8 days ago