Equipment Window
🛡️ EquipmentWindow Class
Window for managing character equipment slots and viewer.
Namespace:
Esper.Inventool.UI
Access:public
Type:class
Inherits:DraggableWindow
📦 Fields
protected
equipmentTitle
Label
Equipment window title label.
protected
characterViewerElement
CharacterViewerElement
Element for 2D/3D character view.
protected
equipmentSlotElements
List<EquipmentSlotElement>
All equipment slot elements.
protected
slotContainer
VisualElement
Container holding slot elements.
protected
closeButton
Button
Button to close the window.
public
characterViewer
CharacterViewer
Active 3D character viewer component.
public
rotationResetButton
Button
Button to reset the viewer’s rotation.
public static
Instance
EquipmentWindow
Active singleton instance.
🔍 Properties
public static
Instance
EquipmentWindow
Active singleton instance.
🧰 Methods
protected override
void Awake()
void
Initialize singleton, UI elements, and event handlers.
protected override
void Start()
void
Apply layout parity, refresh slots, and hide window initially.
protected virtual
void HandleItemEquipped(ItemStack itemStack, EquipmentSlot equipmentSlot)
void
Update slot and inventory when an item is equipped.
protected virtual
void HandleItemUnequipped(ItemStack itemStack, EquipmentSlot equipmentSlot)
void
Update slot and inventory when an item is unequipped.
public
void LocalizeElements()
void
Localize static UI text when localization is enabled.
public
void SetCharacterViewer(Sprite sprite)
void
Display a 2D sprite in the character viewer.
public
void SetCharacterViewer(Texture2D texture)
void
Display a 2D texture in the character viewer.
public
void SetCharacterViewer()
void
Initialize and display the 3D character viewer if available.
public virtual
void ResetCharacterViewRotation()
void
Smoothly reset the character viewer to its starting rotation.
public
void RefreshAllEquipmentSlots()
void
Refresh visuals for every equipment slot.
public
EquipmentSlotElement GetHoveredEquipmentSlotElement()
EquipmentSlotElement
Return the equipment slot currently under the pointer.
public virtual
void Toggle()
void
Toggle window open or closed state.
public override
void Open()
void
Show window, set as active, and invoke open callbacks.
Active Instance
You can get the active EquipmentWindow
instance with EquipmentWindow.Instance
. Ensure there's an instance of it in your scene before using this field.
Opening & Closing
Open
Call the Open
method when the player wants to open their equipment.
EquipmentWindow.Instance.Open();
Close
Close
simply closes the window.
EquipmentWindow.Instance.Close();
Toggle
Optionally, you can use Toggle
to open or close the window.
EquipmentWindow.Instance.Toggle();
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