Key Items Window

🔑 KeyItemsWindow Class

Window for displaying and selecting key items.

Namespace: Esper.Inventool.UI Access: public Type: class Inherits: DraggableWindow


📦 Fields

Access
Field
Type
Description

protected

keyItemsTitle

Label

Title label at top of the window.

protected

keyItemsEmptyLabel

Label

Label shown when no key items exist.

protected

closeButton

Button

Button to close the window.

protected

keyItemScroll

ScrollView

ScrollView listing all key items.

protected

keyItemContent

VisualElement

Container showing details of the selected key item.

protected

keyItemImage

VisualElement

Displays the selected key item’s icon.

protected

keyItemNameLabel

Label

Shows the selected key item’s name.

protected

keyItemSubtypeLabel

Label

Shows the selected key item’s subtype.

protected

keyItemDescriptionLabel

Label

Shows the selected key item’s description.

protected

selectedKeyItem

KeyItemElement

Currently selected key item element.


🔍 Properties

Access
Property
Type
Description

public static

Instance

KeyItemsWindow

Active singleton instance of window.


🧰 Methods

Access
Method
Returns
Description

protected override

Awake()

void

Initialize singleton, cache UI elements, and register events.

protected override

Start()

void

Load initial key items and hide window by default.

public

LocalizeElements()

void

Localize static UI text when localization is enabled.

public virtual

Toggle()

void

Toggle the window’s open/close state.

public override

Open()

void

Show the window and set it active.

public

ReloadKeyItems()

void

Populate the scroll list with current key items.

protected

SelectKeyItem(KeyItemElement)

void

Highlight and display details for a selected key item.

protected

DeselectKeyItem()

void

Clear any selection and hide the detail display.


Active Instance

You can get the active KeyItemsWindow instance with KeyItemsWindow.Instance. Ensure there's an instance of it in your scene before using this field.

Opening & Closing

Open

Call the Open method when the player wants to open their equipment.

KeyItemsWindow.Instance.Open();

Close

Close simply closes the window.

KeyItemsWindow.Instance.Close();

Toggle

Optionally, you can use Toggle to open or close the window.

KeyItemsWindow.Instance.Toggle();

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