Inventool Action Menu
📋 InventoolActionMenu Class
A pop-up menu for custom actions.
Namespace:
Esper.Inventool.UI
Access:public
Type:class
Inherits:CrossInputSupportedWindow
📦 Fields
protected
root
VisualElement
The root of the content.
protected
optionContainer
VisualElement
The visual element that contains options.
protected
closeButton
Button
The full-screen invisible close button.
🔍 Properties
public static
Instance
InventoolActionMenu
Active singleton instance.
🧰 Methods
protected override
Awake()
void
Initialize singleton and cache UI elements.
protected virtual
CreateMenuOption(ActionMenuOption actionMenuOption)
Button
Create a button for a menu option.
public virtual
Open(VisualElement target, params ActionMenuOption[] options)
void
Display menu at target with specified options.
public virtual
Open(VisualElement target, List<ActionMenuOption> options)
void
Display menu at target with an option list.
public virtual
Close()
void
Hide menu and invoke close callbacks.
protected
ForceInsideView()
IEnumerator
Ensure the menu stays within the viewport.
Active Instance
You can get the active InventoolActionMenu
instance with InventoolActionMenu.Instance
. Ensure there's an instance of it in your scene before using this field.
Opening
Opening the action menu requires a VisualElement
target and a list of Action Menu Option.
InventoolActionMenu.Instance.Open(targetElement, myMenuOptions);
Closing
InventoolActionMenu.Instance.Close();
Customizations
The options displayed on the action menu are customizable through scripting.
Customize For Inventory Item Stacks
To customize the action menu options displayed when an item stack in the inventory is clicked, edit the ItemStack.actionMenuOptionsGetter
field.
using Esper.Inventool.Items;
using Esper.Inventool.UI;
using System.Collections.Generic;
using UnityEngine;
public class ActionMenuCustomizer : MonoBehaviour
{
public Sprite myIcon;
private void Awake()
{
// Apply the customization on awake
ItemStack.actionMenuOptionsGetter = MyActionMenuOptionsGetter;
}
/// <summary>
/// Creates and returns the action menu options.
/// </summary>
/// <param name="itemStack">The item stack target to create the options for.</param>
/// <returns>A list of action menu options.</returns>
private List<ActionMenuOption> MyActionMenuOptionsGetter(ItemStack itemStack)
{
// Create a list that will contain the options
var options = ItemStack.GetDefaultActionMenuOptions(itemStack);
// Add an option
var myOption = new ActionMenuOption()
{
// Set the button text (smallcaps is generally used for styling purposes)
text = $"<smallcaps>My Option</smallcaps>",
// Set the button color
backgroundColor = new Color(0.3f, 0.3f, 0.3f),
// Set its order in the menu (lower numbers appear at the top)
sortingOrder = 0,
// Create an on-click action
action = () => Debug.Log("Do something"),
// Display a small icon beside the text
icon = myIcon
};
options.Add(myOption);
return options;
}
}
If you'd like a reference, you can find the original in the ItemStack.actionMenuOptionsGetter
field in the ItemStack.cs script.
Customize For Equipment Slots
To customize the action menu options displayed when an equipment slot in the inventory is clicked, edit the EquipmentSlot.actionMenuOptionsGetter
field.
using Esper.Inventool;
using Esper.Inventool.UI;
using System.Collections.Generic;
using UnityEngine;
public class ActionMenuCustomizer : MonoBehaviour
{
private void Awake()
{
// Apply the customization on awake
EquipmentSlot.actionMenuOptionsGetter = MyActionMenuOptionsGetter;
}
/// <summary>
/// Creates and returns the action menu options.
/// </summary>
/// <param name="slot">The equipment slot target to create the options for.</param>
/// <returns>A list of action menu options.</returns>
private List<ActionMenuOption> MyActionMenuOptionsGetter(EquipmentSlot slot)
{
// Create a list that will contain the options
var options = EquipmentSlot.GetDefaultActionMenuOptions(slot);
// Add an option
var myOption = new ActionMenuOption()
{
// Set the button text (smallcaps is generally used for styling purposes)
text = $"<smallcaps>My Option</smallcaps>",
// Set the button color
backgroundColor = new Color(0.3f, 0.3f, 0.3f),
// Set its order in the menu (lower numbers appear at the top)
sortingOrder = 0,
// Create an on-click action
action = () => Debug.Log("Do something")
};
options.Add(myOption);
return options;
}
}
If you'd like a reference, you can find the original in the EquipmentSlot.actionMenuOptionsGetter
field in the EquipmentSlot.cs script.
Last updated