World Quest Completer
World quest completer component.
Last updated
World quest completer component.
Last updated
The world quest completer component completes a quest at a certain time and place, depending on the trigger method.
Trigger Method: How or when it's triggered.
On Collision Enter 2D or 3D: Triggered when the triggerer collides with a collider attached to this GameObject.
On Collision Exit 2D or 3D: Triggered when the triggerer exits collision with a collider attached to this GameObject.
On Awake: Triggered when the component's Awake method is called.
On Start: Triggered when the component's Start method is called.
On Disable: Triggered when the GameObject becomes inactive.
On Enable: Triggered when the GameObject becomes active.
On Destroy: Triggered when the GameObject is destroyed.
Manually Call Trigger: There is no automatic trigger. The Trigger method must be called manually through code.
Triggerer: The GameObject that causes the trigger on collision.
Quest Key: The key of the relevant quest.
Force Complete: If the quest should be completed despite requirements not being complete.
Without Notify: If QT events should not be invoked.
Destroy Component On Trigger: If the component should be destroyed when triggered.