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Trigger Node

PreviousComplete NodeNextBoolean (If) Node

Last updated 10 months ago

The trigger node is used to move to a section of dialogue when the node is triggered. This node can be triggered by talking to a character or at any other time and place within the game.

Properties

ID: The node's ID (read-only).

Trigger Type: The trigger type.

  1. Key: The node will be triggered by key.

  2. Character: The node will be triggered by talking to a specific character.

Key: The trigger key. This key can be used to trigger this node from any time and place within the game.

Character: The character (QTCharacter) that will trigger this node when they are talked to about the quest. This will display read-only character properties below it.

Always Triggerable: If this is checked, the trigger node can be triggered any number of times. If not checked, the trigger node will only trigger once and never again.

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