Trigger Node
Last updated
Last updated
The trigger node is used to move to a section of dialogue when the node is triggered. This node can be triggered by talking to a character or at any other time and place within the game.
ID: The node's ID (read-only).
Trigger Type: The trigger type.
Key: The node will be triggered by key.
Character: The node will be triggered by talking to a specific character.
Key: The trigger key. This key can be used to trigger this node from any time and place within the game.
Character: The character (QTCharacter) that will trigger this node when they are talked to about the quest. This will display read-only character properties below it.
Always Triggerable: If this is checked, the trigger node can be triggered any number of times. If not checked, the trigger node will only trigger once and never again.