Quest Tree
  • Quest Tree Documentation
  • đŸ•šī¸Quick Start
    • Installation
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  • 🧩Components
    • Core Defaults
      • Quest Tree Initializer
      • Quest Tree Sync
      • General Dialogue
      • Default Quest Provider
    • Default UI
      • Default Choice Button
      • Default Dialogue Window
      • Default Dialogue Window Triggerer
      • Default Input Handler
      • Default Item Slot
      • Default Memorable Message
      • Default Quest Foldout
      • Default Quest Foldout Item
      • Default Quest HUD
      • Default Quest HUD Item
      • Default Quest Message UI
      • Default Quest Window
      • NPC World Canvas Handler
    • World Triggers
      • World Dialogue Trigger
      • World Quest Completer
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      • World Quest Receiver
      • World Requirement Trigger
  • âš™ī¸Systems
    • Quest Tree
      • Editor Window
      • Quest Types Editor
      • Settings
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        • Item
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      • Editor Window
        • Nodes
          • Dialogue Node
          • Choices Node
          • Receive Node
          • Complete Node
          • Trigger Node
          • Boolean (If) Node
      • Settings
      • Quest Dialogue
      • General Dialogue
  • 📄Scripting
    • Quests
      • Getting Quests
        • Quest Find Settings
      • Working with Quests
        • Quest Types
        • Child Quests
        • Quest NPCs
        • Requirements
      • Managing Quest States
    • Dialogue
      • Getting Dialogue
      • Dialogue Graph
        • Working With the Graph
    • Initialization
    • Disconnect
    • Syncing
    • Events
    • Saving/Loading
    • Player Recognition
    • Choices
    • Items
      • Rewards
        • Managing Granted Rewards
    • Characters
    • Requirements Manager
    • Procedural Generation
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On this page
  • First Step: Use Example Database
  • Built-In RP
  • URP
  • HDRP
  1. Tutorials

Example Scenes

Find out which example works for you.

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Last updated 4 months ago

You can find the example packages in Assets/StylishEsper/QuestTree/Examples folder.

Examples use stylized features that may cause issues. Examples do not contain any Quest Tree scripts, so you don't lose any functionality by not having them set up. They are meant for learning purposes only.

Some scene data is lost when packaging Unity files in one editor version and importing to another editor version (such as grass data).

First Step: Use Example Database

The example scenes use a preset database for its quests and dialogue.

  1. Open the QT project settings from Edit > Project Settings > Quest Tree.

  2. Change the Database File Name to Database_Example.

This will make QT use the example database. You can find the database files in theAssets/StreamingAssets folder.

In the case the database file is missing from the StreamingAssets folder, b backup of the example database can be found in Assets/StylishEsper/QuestTree/Examples. Move the example database to the StreamingAssets folder so that it is usable.

Built-In RP

You can setup the URP example by following these steps:

  1. Double click QT_BuiltIn_Example.unitypackage in the Assets/StylishEsper/QuestTree/Examples folder.

  2. Click import. Once import is complete, you may see some errors or warnings. You can ignore them.

  3. Open the scene called BuiltInExample from the BuiltInExample/Scenes folder.

  4. If the characters models are invisible, head over to Assets/StylishEsper/QuestTree/Examples/URPExample/Models/Characters folder. You may see blank page files. If the character models are fine, you can ignore this and following steps.

  5. Select them all, and from the inspector, set the 'Render Pipeline' to 'Builtin Render Pipeline' and click apply.

You should now be able to enter play mode. If you're still facing issues, please seeGetting Help.

URP

You can setup the URP example by following these steps:

  1. Double click QT_URP_Example.unitypackage in the Assets/StylishEsper/QuestTree/Examples folder.

  2. Click import. Once import is complete, you may see some errors or warnings. You can ignore them.

  3. Open the scene called URPExample from the URPExample/Scenes folder.

  4. If the characters models are invisible, head over to Assets/StylishEsper/QuestTree/Examples/URPExample/Models/Characters folder. You may see blank page files. If the character models are fine, you can ignore this and following steps.

  5. Select them all, right click and then select reimport.

  6. If the above didn't work, try selecting them all again, and changing their Render Pipeline setting from the inspector and set it to Builtin Render Pipeline and then set it back to Universal Render Pipeline.

You should now be able to enter play mode. If you're still facing issues, please see Getting Help.

HDRP

HDRP example has not yet been developed. Opt for the built-in example instead.

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