Quest Tree
  • Quest Tree Documentation
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  • 📄Scripting
    • Quests
      • Getting Quests
        • Quest Find Settings
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        • Quest Types
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        • Requirements
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    • Requirements Manager
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On this page
  • Adding Managed Requirements
  • Removing Managed Requirements
  • Updating Requirements
  • Integer Value Requirement
  • Float Value Requirement
  • Bool Value Requirement
  • Events
  1. Scripting

Requirements Manager

The RequirementsManager class is for managing the requirements of active (accepted) quests. You can use this class to update quest requirements.

When a quest is accepted (with Quest.TryAccept), it's automatically added to the requirements manager.

Adding Managed Requirements

Requirements are taken from a Quest.

var quest = QT.GetQuest("MyQuestKey");
RequirementsManager.AddManagedRequirements(quest);

Removing Managed Requirements

RequirementsManager.RemoveManagedRequirements(quest);

Updating Requirements

To update a specific requirement, you need a reference it its key.

Since not all requirements are the same, there are multiple methods to satisfy all requirement types.

Integer Value Requirement

Add Amount

RequirementsManager.AddAmount("MyRequirementKey", 1);

Remove Amount

RequirementsManager.RemoveAmount("MyRequirementKey", 1);

Set Amount

RequirementsManager.SetAmount("MyRequirementKey", 1);

Float Value Requirement

Add Amount

RequirementsManager.AddAmount("MyRequirementKey", 1f);

Remove Amount

RequirementsManager.RemoveAmount("MyRequirementKey", 1f);

Set Amount

RequirementsManager.SetAmount("MyRequirementKey", 1f);

Bool Value Requirement

Set Value

RequirementsManager.SetBool("MyRequirementKey", true);

Events

If you'd like something to happen when requirements are updated, you can try the RequirementsManager.onRequirementsUpdated event.

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Last updated 5 months ago

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