Dialogue Node

The dialogue node is the main node that can be used to display a single dialogue. This node can be set as the initial node.

Properties

Set As Initial (button): Sets this node as the initial node.

ID: The node's ID (read-only).

Speaker: A QT Character object to define the speaker. Once set, the sprite and display name of the character will appear below. The display name will be displayed in the in-game text box.

Text: The dialogue text that the speaker will say. This text will be displayed in the in-game text box.

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