Dialogue Node
Last updated
Last updated
The dialogue node is the main node that can be used to display a single dialogue. This node can be set as the initial node.
Set As Initial (button): Sets this node as the initial node.
ID: The node's ID (read-only).
Speaker: A QT Character object to define the speaker. Once set, the sprite and display name of the character will appear below. The display name will be displayed in the in-game text box.
Text: The dialogue text that the speaker will say. This text will be displayed in the in-game text box.