Choices Node
Last updated
Last updated
The choices node provides a way for the player to make a choice that can make the dialogue travel completely different paths depending on the choice made.
Add (button): Adds a new choice.
Delete (button): deletes a choice.
Set As Initial (button): Sets this node as the initial node.
ID: The node's ID (read-only).
Limited Time: If enabled, the player will have a limited time to make the choice and some new options will appear below this.
Duration: The time the player has to make the choice. The duration can only be set if 'Limited Time' is enabled.
Timeout Choice Is Random: If enabled, the choice that will be automatically selected when the player runs out of time will be randomized. If disabled, a new option will appear below it.
Timeout Choice Index: The index of the choice that will be automatically selected when the player runs out of time. This can only be set when 'Timeout Choice Is Random' is disabled.
Memorable: If enabled, the choice made by the player will be stored in the database. The choice can then be used to affect dialogue or the game world.
Key: The key of a choice. The key is read-only when 'Memorable' is disabled because it doesn't have much significance without it. The key can be used to check if a certain choice has been made in dialogue or at any other point in the game.
Text: The text of a choice. This will be displayed on the choice button in-game. It should tell the player what the choice is.
Memorable Message: The message displayed to the player when the memorable choice is mode. This is read-only when 'Memorable' is disabled.