Quest Tree
  • Quest Tree Documentation
  • đŸ•šī¸Quick Start
    • Installation
    • Start Editing
  • 🎓Tutorials
    • Videos
    • Example Scenes
  • 🧩Components
    • Core Defaults
      • Quest Tree Initializer
      • Quest Tree Sync
      • General Dialogue
      • Default Quest Provider
    • Default UI
      • Default Choice Button
      • Default Dialogue Window
      • Default Dialogue Window Triggerer
      • Default Input Handler
      • Default Item Slot
      • Default Memorable Message
      • Default Quest Foldout
      • Default Quest Foldout Item
      • Default Quest HUD
      • Default Quest HUD Item
      • Default Quest Message UI
      • Default Quest Window
      • NPC World Canvas Handler
    • World Triggers
      • World Dialogue Trigger
      • World Quest Completer
      • World Quest Failer
      • World Quest Receiver
      • World Requirement Trigger
  • âš™ī¸Systems
    • Quest Tree
      • Editor Window
      • Quest Types Editor
      • Settings
      • Character
      • Items
        • Item
    • Dialogue Tree
      • Editor Window
        • Nodes
          • Dialogue Node
          • Choices Node
          • Receive Node
          • Complete Node
          • Trigger Node
          • Boolean (If) Node
      • Settings
      • Quest Dialogue
      • General Dialogue
  • 📄Scripting
    • Quests
      • Getting Quests
        • Quest Find Settings
      • Working with Quests
        • Quest Types
        • Child Quests
        • Quest NPCs
        • Requirements
      • Managing Quest States
    • Dialogue
      • Default Dialogue Window
      • Getting Dialogue
      • Dialogue Graph
        • Working With the Graph
    • Initialization
    • Disconnect
    • Syncing
    • Events
    • Saving/Loading
    • Player Recognition
    • Choices
    • Items
      • Rewards
        • Managing Granted Rewards
    • Characters
    • Requirements Manager
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
  • ⭐Rate Me?
Powered by GitBook
On this page
  1. Systems
  2. Dialogue Tree
  3. Editor Window
  4. Nodes

Complete Node

PreviousReceive NodeNextTrigger Node

Last updated 10 months ago

The complete node will complete the quest of the quest dialogue. This node does not work in general dialogue.

Properties

ID: The node's ID (read-only).

âš™ī¸