Saving/Loading

Saving & loading QT data.

QT has it's own built-in saving functionality that will only save QT-related data such as quest progress. Thus, it can't be used to save any other data. You will have to handle saving any other game data through another method. You should use QT's built-in save alongside your game's unique saving method.

Single Save Games

For games without support for multiple save states, simply call the relevant methods.

Creating a Save

QT.Save();

Loading a Save

Important read: Player Recognition

QT.Load();

Deleting a Save

QT.DeleteSave();

Multi Save Games

For games with multiple save states, the save index (the number of the save slot) must be specified.

Creating a Save

int yourSaveIndex = 0;
QT.Save(yourSaveIndex);

Loading a Save

Important read: Player Recognition

int yourSaveIndex = 0;
QT.Load(yourSaveIndex);

Deleting a Save

int yourSaveIndex = 0;
QT.DeleteSave(yourSaveIndex);

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