Syncing
Syncing changed data with existing saves.
This functionality can be handled with the Quest Tree Sync component.
When changes are made to QT, they must be synced with existing player saves to ensure there aren't any data discrepancies.
You can sync data with the code below:
It's best to always call this method when the game is launched. Changes will only be synced if any changes were made to quests or dialogue from the editor windows. Otherwise, nothing will happen.
Last updated