Quest Tree
  • Quest Tree Documentation
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    • Core Defaults
      • Quest Tree Initializer
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      • NPC World Canvas Handler
    • World Triggers
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  • âš™ī¸Systems
    • Quest Tree
      • Editor Window
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        • Item
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      • Settings
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      • General Dialogue
  • 📄Scripting
    • Quests
      • Getting Quests
        • Quest Find Settings
      • Working with Quests
        • Quest Types
        • Child Quests
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        • Requirements
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    • Dialogue
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        • Working With the Graph
    • Initialization
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        • Managing Granted Rewards
    • Characters
    • Requirements Manager
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  1. Scripting

Syncing

Syncing changed data with existing saves.

This functionality can be handled with the Quest Tree Sync component.

When changes are made to QT, they must be synced with existing player saves to ensure there aren't any data discrepancies.

You can sync data with the code below:

QT.SyncChanges();

It's best to always call this method when the game is launched. Changes will only be synced if any changes were made to quests or dialogue from the editor windows. Otherwise, nothing will happen.

PreviousDisconnectNextEvents

Last updated 9 months ago

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