Quest Tree
  • Quest Tree Documentation
  • đŸ•šī¸Quick Start
    • Installation
    • Start Editing
  • 🎓Tutorials
    • Videos
    • Example Scenes
  • 🧩Components
    • Core Defaults
      • Quest Tree Initializer
      • Quest Tree Sync
      • General Dialogue
      • Default Quest Provider
    • Default UI
      • Default Choice Button
      • Default Dialogue Window
      • Default Dialogue Window Triggerer
      • Default Input Handler
      • Default Item Slot
      • Default Memorable Message
      • Default Quest Foldout
      • Default Quest Foldout Item
      • Default Quest HUD
      • Default Quest HUD Item
      • Default Quest Message UI
      • Default Quest Window
      • NPC World Canvas Handler
    • World Triggers
      • World Dialogue Trigger
      • World Quest Completer
      • World Quest Failer
      • World Quest Receiver
      • World Requirement Trigger
  • âš™ī¸Systems
    • Quest Tree
      • Editor Window
      • Quest Types Editor
      • Settings
      • Character
      • Items
        • Item
    • Dialogue Tree
      • Editor Window
        • Nodes
          • Dialogue Node
          • Choices Node
          • Receive Node
          • Complete Node
          • Trigger Node
          • Boolean (If) Node
      • Settings
      • Quest Dialogue
      • General Dialogue
  • 📄Scripting
    • Quests
      • Getting Quests
        • Quest Find Settings
      • Working with Quests
        • Quest Types
        • Child Quests
        • Quest NPCs
        • Requirements
      • Managing Quest States
    • Dialogue
      • Getting Dialogue
      • Dialogue Graph
        • Working With the Graph
    • Initialization
    • Disconnect
    • Syncing
    • Events
    • Saving/Loading
    • Player Recognition
    • Choices
    • Items
      • Rewards
        • Managing Granted Rewards
    • Characters
    • Requirements Manager
    • Procedural Generation
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
  • ⭐Rate Me?
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On this page
  • Checking if a Quest Exists
  • Getting a Quest
  • Singular
  • Multi
  • Find Settings
  1. Scripting
  2. Quests

Getting Quests

How to find specific quests through code.

PreviousQuestsNextQuest Find Settings

Last updated 5 months ago

Quests are handled automatically by QT as long as everything is correctly.

Checking if a Quest Exists

if (QT.HasQuest("MyQuestKey"))
{
    // Do something...
}

Getting a Quest

There are multiple methods to get quests from the QT class. You can get quests by their key or ID.

Singular

var quest = QT.GetQuest("key");

Multi

var quests = QT.GetQuests("key1", "key2", "key3"); //... "key4", etc...

Find Settings

See Quest Find Settings.

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