Procedural Generation
Generating quests and dialogue at runtime. Quite complex (for now).
It's possible to create quests and dialogue at runtime, but there's no simplified way to do that as of now. There's minimal documentation for creating quests and dialogue at runtime due to its complexity.
Future Plans
QTProcedural
is a planned class that will simplify the process of creating quests and dialogue at runtime. If you'd like this to be a thing sooner than later, please let me know by contacting me.
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