Equipment Window UGUI

🎒 EquipmentWindowUGUI Class

Inventool’s equipment window for uGUI.

Namespace: Esper.Inventool.UI.UGUI Access: public Type: class Inherits: DraggableWindowUGUI


📦 Fields

Access
Field
Type
Description

protected

equipmentTitle

TextMeshProUGUI

The equipment title element.

protected

slotContainer

GameObject

Container that holds all equipment slots.

protected

closeButton

Button

The close button.

protected

rotationResetButton

Button

Button to reset the character viewer rotation.

protected

rows

GameObject[]

All row GameObjects in the equipment layout.

protected

equipmentSlotElements

List<EquipmentSlotElementUGUI>

All equipment slot elements.

protected

characterViewerElement

CharacterViewerElementUGUI

The character viewer element.

public

characterViewer

CharacterViewer

The active character viewer.

public static

Instance

EquipmentWindowUGUI

The active instance.


🧰 Methods

Access
Method
Returns
Description

protected override

Awake()

void

Initializes singleton, wires buttons, collects slot elements, localizes UI.

protected override

Start()

void

Sets character viewer, configures slots visibility, starts refresh routine.

protected virtual

HandleItemEquipped(ItemStack itemStack, EquipmentSlot equipmentSlot)

void

Refreshes slots and marks item as equipped in inventory UI.

protected virtual

HandleItemUnequipped(ItemStack itemStack, , EquipmentSlot equipmentSlot)

void

Refreshes slots and clears equipped indicator in inventory UI.

public

LocalizeElements()

void

Localizes window UI elements.

public

SetCharacterViewer(Sprite sprite)

void

Sets viewer to a static sprite (or enables 3D view if null).

public

SetCharacterViewer()

void

Sets viewer to the scene CharacterViewer (3D rotated render).

public virtual

ResetCharacterViewRotation()

void

Resets the character view rotation and stops dragging.

public

RefreshAllEquipmentSlots()

void

Refreshes all equipment slot visuals and data binding.

private

RefreshAllEquipmentSlotsCoroutine()

IEnumerator

Enables rows/slots by parity, then refreshes all equipment slots.

public

GetEquipmentSlotElementAtPoint(Vector2 point)

EquipmentSlotElementUGUI

Gets the slot element at a screen point or null.

public virtual

Toggle()

void

Toggles the window open/close state.

public override

Open()

void

Opens the window, sets active, and invokes onOpened.

Active Instance

You can get the active EquipmentWindowUGUI instance with EquipmentWindowUGUI.Instance. Ensure there's an instance of it in your scene before using this field.

Opening & Closing

Open

Call the Open method when the player wants to open their equipment.

EquipmentWindowUGUI.Instance.Open();

Close

Close simply closes the window.

EquipmentWindowUGUI.Instance.Close();

Toggle

Optionally, you can use Toggle to open or close the window.

EquipmentWindowUGUI.Instance.Toggle();

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