Item Slot Element UGUI
🎴 ItemSlotElementUGUI Class
An any‑purpose item slot element for uGUI.
Namespace:
Esper.Inventool.UI.UGUI
Access:public
Type:class
Inherits:DraggableElementUGUI
📦 Fields
public
acceptedItemType
ItemType
The item type the slot will accept; null accepts any.
public
(Obsolete)
acceptedEnchantmentMode
ItemType.EnchantmentMode
Obsolete: use canAccept
custom filter instead.
public
canAccept
Func<ItemStack, bool>
Filter that allows/disallows items; defaults to x => true
.
public
rectTransform
RectTransform
The RectTransform for this element.
public
button
Button
The button component.
public
slotIcon
Image
Image that displays the slot icon.
public
itemIcon
Image
Image that displays the item icon.
public
itemBackground
Image
Image that displays the item background.
public
amountLabel
TextMeshProUGUI
Label that displays the stack amount.
public
onItemUpdated
UnityEvent
Invoked when an item is placed or removed.
public
actionMenuOptions
List<ActionMenuOption>
Action menu options for this slot.
protected
dragElement
ItemSlotElementUGUI
The temporary drag visual created while dragging.
public
itemStack
ItemStack
The item stack currently in this slot.
public
useItemRestrictions
bool
If true, canAccept
and acceptedItemType
are enforced.
public
showAmount
bool
If true, stack amount text is shown.
🔍 Properties
public
HasItem
bool
True if itemStack
and its item
are present.
🧰 Methods
private
Awake()
void
Initializes drag behavior, hover handlers, click handler, and default action menu (Remove).
protected virtual
OnPointerEnter()
void
Invokes slot hover event and opens hover details for this slot.
protected virtual
OnPointerExit()
void
Closes hover details.
protected virtual
OnClick()
void
Invokes slot clicked event, opens action menu, and clears UI selection.
public virtual
SetItem(ItemStack itemStack)
bool
Sets the slot item if allowed; updates amount label, invokes onItemUpdated
, refreshes visuals; returns true on success.
public virtual
RemoveItem()
void
Removes the current item, clears amount label, invokes onItemUpdated
, refreshes visuals.
protected
DragStartedHandler()
void
Creates and registers a drag visual in ItemDragAreaUGUI.
protected virtual
DragHandler()
void
Moves the drag visual to follow the mouse, accounting for canvas render mode.
protected virtual
DropHandler()
void
Removes drag visual, closes hover details if necessary.
protected virtual
OpenActionMenu()
void
Opens the InventoolActionMenuUGUI with this slot's actionMenuOptions
if it has an item.
public virtual
Refresh()
void
Updates icon/background/amount visuals based on itemStack
; reopens hover details if currently targeted.
Last updated