Inventool Hover Details UGUI

📜 InventoolHoverDetailsUGUI Class

A mini pop-up window that displays item details.

Namespace: Esper.Inventool.UI.UGUI Access: public Type: class Inherits: MonoBehaviour


📦 Fields

Access
Field
Type
Description

protected

statElementPrefab

StatElementUGUI

The stat element prefab.

protected

content

RectTransform

The content container.

protected

canvas

Canvas

The canvas component.

protected

animator

Animator

The animator component.

protected

itemBackground

Image

Image used to display the item background.

protected

itemIcon

Image

Image used to display the item icon.

protected

itemNameLabel

TextMeshProUGUI

Label that displays the item name.

protected

itemTypeLabel

TextMeshProUGUI

Label that displays the item type.

protected

descriptionScroll

ScrollRect

Scroll rect that contains the description.

protected

descriptionLabel

TextMeshProUGUI

Label that displays the description.

protected

statsScroll

ScrollRect

Scroll rect that displays all stats.

protected

weightArea

GameObject

Object that contains weight content.

protected

weightLabel

TextMeshProUGUI

Label that displays the item's weight.

protected

currencyIcon

Image

Image that displays the currency icon.

protected

currencyLabel

TextMeshProUGUI

Label that displays the currency amount.

protected

bottomArea

RectTransform

Element that contains the bottom content.

protected

separator

RectTransform

The separator element.

protected

lvlArea

RectTransform

Parent element of the level objects.

protected

lvlLabel

TextMeshProUGUI

Label that displays the current item level.

protected

expSlider

Slider

Level progress bar display.

protected

expProgressLabel

TextMeshProUGUI

Level progress text.

protected

durabilityArea

RectTransform

Parent element of the durability objects.

protected

durabilityLabel

TextMeshProUGUI

Label that displays the durability text.

protected

durabilitySlider

Slider

Durability progress bar display.

protected

durabilityProgressLabel

TextMeshProUGUI

Durability progress text.

protected

loadedStatElements

List<StatElementUGUI>

A list of loaded stat elements.

public

appearanceDelay

float

Time the user must hover before details appear.

protected

autoScrollDelay

float

Delay when auto-scroll reaches the start or end.

protected

descriptionAutoScrollSpeed

float

Auto-scroll speed for the description scroll rect.

protected

statsAutoScrollSpeed

float

Auto-scroll speed for the stats scroll rect.

protected

autoScrollDescriptionToEnd

bool

If the description auto-scroll is currently to the end.

protected

autoScrollStatsToEnd

bool

If the stats auto-scroll is currently to the end.

protected

openAction

Action

The open action queued during transitions.

protected

transitionState

TransitionState

The current transition state.


🔍 Properties

Access
Property
Type
Description

public

Target

RectTransform

The RectTransform currently being targeted.

public

IsOpen

bool

True if the hover details is currently open.

public

Instance

InventoolHoverDetailsUGUI

The active instance.


🧰 Methods

Access
Method
Returns
Description

protected

Awake()

void

Initializes singleton, sets canvas, resets state, hides content.

public

SetElements(ItemStack itemStack)

void

Populates UI for an item stack (icons, text, stats, level, durability).

public

SetElements(Item item)

void

Populates UI for an item (icons, text, stats, level, durability).

protected

OpenWithDelay()

IEnumerator

Waits for appearanceDelay then opens near Target.

public

Open(ItemStackElementUGUI target)

void

Queues opening for an inventory item stack element after delay.

public

Open(EquipmentSlotElementUGUI target)

void

Queues opening for an equipment slot element if it has an item.

public

Open(ItemSlotElementUGUI target)

void

Queues opening for a general item slot element if it has an item.

public

Open(ShopItemElementUGUI target)

void

Queues opening for a shop item element.

public

Open(RectTransform target)

void

Opens the window, starts auto-scrolls, positions relative to target/mouse.

protected

Resize()

void

Resizes the window based on dynamic content and screen height.

protected

ForceInsideView()

IEnumerator

Positions the window and clamps it inside the viewport.

public

IsTargetted(RectTransform target)

bool

True if the given RectTransform is currently targeted.

public

Close()

void

Plays closing animation and stops coroutines; queues next open if any.

public

Opened()

void

Sets transition state to Opened (animation callback helper).

public

Closed()

void

Sets transition state to Closed, hides content, executes queued open.

protected

DescriptionAutoScrollLoopedCoroutine()

IEnumerator

Auto-scrolls description up and down in a loop with delays.

protected

StatsAutoScrollLoopedCoroutine()

IEnumerator

Auto-scrolls stats up and down in a loop with delays.


🧩 Nested Types

protected enum TransitionState

Name
Description

Opened

The window is fully open.

Opening

The window is opening.

Closed

The window is fully closed.

Closing

The window is closing.

Active Instance

You can get the active InventoolHoverDetailsUGUI instance with InventoolHoverDetailsUGUI.Instance. Ensure there's an instance of it in your scene before using this field.

Open

Opening the hover details essentially requires a RectTransform target. By default, Inventool has special UI elements that hold a reference to an item, which is used by the InventoolHoverDetailsUGUI class to both open at the location of the UI element and also display the item details. So, it's not as easy as just calling an Open method.

// This may only open the hover details without setting the item
InventoolHoverDetailsUGUI.Instance.Open(myVisualElement);

Close

InventoolHoverDetailsUGUI.Instance.Close();

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